Add a new dither sprite
Pixel Sky Creator supports the use of any sprite as a dither pattern, so long as the sprite's texture satisfies the following criteria:
- it must only contain pixels whose alpha value is either
0(fully transparent) or
- its pixel data must be readable
- it must not be Crunch compressed
How it works
Pixel Sky Creator essentially uses the dither sprite as a template. Pixel Sky Creator reads the pixel data from the source dither sprite and then generates a new sprite which repeats the pattern across the width and height of the sky. This process is therefore non-destructive and does not alter the source dither sprite.
When importing a new sprite to use as a dither pattern (or editing an existing sprite), it is necessary to ensure that the
Read/Write setting is
Checked (that is, displaying a checkmark). This enables the pixel data to be read.
For reference, the pre-made dither sprites which ship with Pixel Sky Creator use the following import settings: